Andres Lombana-Bermudez reflects on how Colombian public school systems utilized Information Communication Technologies (ICT) throughout the COVID-19 pandemic.
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Amanda C. Cote challenges the idea that women in gaming is a new trend, exploring how a continual surprise at women’s presence in gaming communities undermines their historical contributions in the field.
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Eleanor Patterson analyzes Hulu’s initial aim of adapting broadcast distribution logics into streaming distribution and the service’s contemporary shift to an “Adult Disney” service.
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Former Managing Editors Laura Brown (Vol. 28)Ash d’Harcourt (Vol. 28)Nathan Rossi (Vol. 27)Maggie Steinhauer (Vol. 27)Rusty Hatchell (Vol. 26)Selena Dickey (Vols. 25-26)Kate Cronin (Vol. 25)Lesley Willard (Vol. 24)Cameron Lindsay (Vol. 24)Jacqueline Pinkowitz (Vols. 22-23)Tim Piper (Vols. 22-23)Keara Goin (Vols. 18-21)Adolfo Mora (Vols. 18-21)Alfred Martin (Vols. 14-17)Paul Gansky (Vols. 14-17)Colin Tait (Vols. 13-14)William Moner (Vols. 12-14)Alexander Cho (Vols. 11-12)Jacqueline Vickery (Vols. […]
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Flow editorial staff members for Volume 30 (2023-2024 academic year): Managing EditorsKathryn HartzellLaurel Rogers Senior EditorsRyan David BriggsKristina BrüningSam BurtonPete Johnson Column EditorsSophia Abbey-KuipersFatima BahjaMonika Jane BrowatzkiEmma ConatserHannah ForsythePaxton HavenNehal KamelSoohee KangAnn LaudickJina LeeAaron LightMansa NarainLaura SpringmanYuqi SunDennis SunAnnie WardAndy Fischer Wright Faculty AdvisorCurran Nault
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Flow has published articles from over 700 authors in its 17-year history – from the tenured senior scholar to the graduate student junior scholar. Flow‘s authors are spread all across the Americas – from New York to California and from Canada to Brazil – and across the globe – from England and Scotland to New Zealand and Australia, to Singapore and beyond. […]
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Alfred L. Martin, Jr. theorizes “surplus Blackness” in relation to the treatment of Black audiences in the culture industries.
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María Elena Cepeda discusses how Selena Quintanilla’s legacy is constructed in WBUR Boston/Futuro Studios’ Anything for Selena podcast and Netflix’s Selena: The Series.
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Lando Tosaya and Ralina L. Joseph illuminate some of the ways critical Black audiences resist culture vultures, digital Blackface, and performative activism.
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Exploring the intertexuality of The CW’s Riverdale (2017–present), Caroline N. Bayne focuses on the way that the series exploits the tension between midcentury nostalgia and the darker teen pop culture of the 1980s and 1990s.
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Amanda C. Cote and Brandon Harris discuss the myth of high-quality video games coming as a result of overworked video game developers.
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Drawing on examples such as NPR’s Tiny Desk (Home) Concert and Instagram’s Verzuz battles, Alyx Vesey explores how musicians have utilized online platforms as alternatives to live concerts in the age of COVID-19.
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