Awkward Conversations About Uncomfortable Laughter
A reprint of an essay by Henry Jenkins on Sarah Silverman that inspired the most comments in our publishing history.
A Critical Forum on Media and Culture
A Critical Forum on Media and Culture
A reprint of an essay by Henry Jenkins on Sarah Silverman that inspired the most comments in our publishing history.
Battlestar Galactica remixes pertinent questions and concerns about the war on terror with varying degrees of verisimilitude and with varying degrees of predictability.
Read moreAs cultured images, Cylons both evoke and exceed biological and media technological reproduction alike, a viral infectious non-human form of reproduction.
Read moreNot Yo’ Momma’s Cyborg: Transformers Meet More Than Your Eye
by: Anna Beatrice Scott / University of California, Riverside
Fully loaded, tricked out, ripped and raring for a fight, the movie Transformers (2007) provides an opportunity for processing human gesture across the mechanized object.
Can it be argued that those “robots in disguise” ™ are not Haraway’s cyborgs?
Glimpsing Utopia on Lost
by: Tim Gibson / George Mason University
What I felt in my bones when I watched this particular episode of Lost was a yearning for the collective life of the castaways. Whatever else happens, these people are in it together. When times are bad, they are bad for everyone. When times are good—like when Hurley liberates the
hatch’s food—they’re good for one and all alike.
Watching TV Without Pity
by: Mark Andrejevic / University of Iowa
Rip-on-your-favorite-show sites elevate the attempt to make bad TV more entertaining to a popular art form. In the Television Without Pity world, the show is no longer the final product, but rather the raw material to which value is added.
Getting Girls to Play: The Broadening of the Video Game Market
by: Suzanne Freyjadis-Chuberka / Independent Scholar
Guitar Hero’s innovative gameplay appeals to casual and hardcore gamers alike–including the Frag Dolls!
The Wii-volution will not be Televised:
The XNA-cution of a Business Model
by: Casey O’Donnell / Rensselaer Polytechnic Institute
While Nintendo’s Wii has been causing a stir among gamers and the general public alike, Microsoft is fundamentally changing the way video games are created.
Mixing Mythology, Science and Fiction: The Sci-fi Genre in Indian Film and Television
by: Shanti Kumar / University of Texas-Austin
With a limited but growing pool of experienced talent that is increasingly becoming adept in the use of animation and special-effects technologies, the Indian animation industry is looking both inward and outward for business and creative opportunities.
Considering Flow
by: Doug Battema / Western New England College
The FLOW conference tackled many of TV scholars’ favorite topics, but other aspects of the medium, such as television advertising and sports programming, need to be examined with the same critical regimen we apply to narrative, fictional programming.
Taste and Fandom
by: Louisa Stein and Kristina Busse
Two Responses to the “Watching Television Off-Television” Roundtable.
Editorial: A Netroots Majority
by: Katherine Haenschen / FLOW Staff
Progressive Internet groups are finally changing the political map.