Shipper Fandoms and Online Polls: Reconsidering Critiques of Clicktivism
Valuing Post-Network Television
Aymar Jean Christian / Northwestern University
Fair and Balanced Philosophy
Brad Gyori / Tribeca Flashpoint Media Arts Academy
A consideration of parallels between Fox News practices and political aspirations of Greek philosophers.
Read moreHere Comes Honey Boo Boo and the Spectacle of the Ungovernable Child
Kristen Hatch / University of California, Irvine
A consideration of reality television, blackface minstrelsy, and the figure of the ungovernable child.
Read moreSpace Ghosts: Cartoons and Talk Shows
J.D. Connor / Yale University
An exploration of cartoons, talk shows, and labor.
Read moreIt Takes a LIFETIME: Television for Black Women
Gerald Butters/Aurora University
On the curious lead of Lifetime in fictional portrayals of African American women.
Read moreWe Resign from Sexism and Games Effective Immediately: Positive Steps Toward Gender Equality in Gaming Cultures Jennifer deWinter / Worcester Polytechnic Institute Carly Kocurek / Illinois Institute of Technology
What needs to happen to gain gender equality in the production side of the gaming community.
Read moreRe-framing Google Glass
J. Macgregor Wise/Arizona State University
Where Google’s OK Glass fits in the universe of personal photography.
Read moreMotel Rebates: The Slasher Reboot as Makeunder Genre
Andrew Scahill / George Mason University
Andrew Scahill examines the new A&E series Bates Hotes within the broader context of rebooting in film and television.
Read moreMobile Conviviality
Mimi Sheller / Drexel University, Center for Mobilities Research and Policy
Mimi Sheller examines the emerging field of research concerning creativity, social mobilization, and the formation of new mobile publics and mobile arts practices.
Read more“If I had a son, he’d look like Trayvon”: Troubling the Visual Optics of Race
Isabel Molina-Guzmán / University of Illinois Urbana-Champaign
Isabel Molina-Guzman discusses the messiness associated with defining race in America.
Read moreMMO Models: Crowd-Sourcing Economedia
Peter Krapp / UC Irvine
As the game industry seeks revenues beyond sales of shrink-wrapped entertainment software, massively multiplayer online games offer new models—particularly with in-game transactions. This column will compare the approaches of three major players: SONY, Blizzard, and Linden Labs. Business models for digital culture oscillate between box-office hit and niche product; what models can media studies develop to unfold how this influences […]
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