Hey, hey, ho, ho – Video-game censorship has got to go
Aaron Delwiche / Trinity University
A discussion of the video game America’s Army and functional alternatives to censorship.
Read moreA Critical Forum on Media and Culture
A Critical Forum on Media and Culture
A discussion of the video game America’s Army and functional alternatives to censorship.
Read moreAn investigation of newer virtual spaces and the shift of creative freedom away from users and back to technologists and advertisers.
Read moreWhat the new media literacy movement can learn from Mad Magazine and Wacky Packages.
Read moreAn examination of the links between consumerism and online virtual worlds aimed at children.
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Virtual worlds enable the formation of vibrant, distributed communities — but what might be the effects?
Virtual worlds are becoming increasingly integrated into mainstream popular culture.