Pink Slips for Booth Babes?: No Way! Re-train and Re-skill!

by: Nina B. Huntemann / Suffolk University

Nyoko Girls at CNet

Nyoko Girls at CNet

This July the Entertainment Software Association will hold its 13th annual Electronic Entertainment Expo. It promises to be a very different meeting than the previous decade of notorious E3 events. Last year the ESA announced they were scaling back E3 in order to create a “more personal dialogue” between the industry and media.[1] News outlets and game blogs reported that major industry players, namely Nintendo, Sony, EA and Microsoft, threatened to pullout of the massive trade show if the ESA did not downsize. With over 60,000 attendees, the industry’s largest U.S. promotional event of the year had tripled in size since its inception. Millions of dollars were poured into displays that filled 870,000 square feet at the LA Convention Center with pounding music, light shows, and 8-foot tall video screens. E3 was a week-long event of schmoozing, partying and deal-making. Now, apparently, it is time for the event (and the industry) to grow up.

It is probable that during this new “scaled back” version of E3, independent companies will face difficulty acquiring precious space and time to promote new projects. Supporters of the change speculate that for companies who do secure slots, the time and money spent at E3 will be more useful, as “intimate meetings” and tighter budgets prevail. For the shrinking number of independent publishers and producers, a smaller E3 will create yet another obstacle to surviving in an industry moving closer and closer to oligopoly. Furthermore, as the ESA has already promised “stricter admissions policies” and an invitation-only guest list, far fewer freelance journalists, online magazine editors and bloggers will obtain press passes. The official E3 website already requires a user name and password for entry. These issues are important and necessitate debate and discussion as the ESA solidifies plans for July. But I am interested in the plight of another industry underdog that deserves attention and concern: The booth babe.

Yes, the booth babe. Hardcore gamers and game critics know and love and hate her well. She is the scantily-clad contract model hired by Sony to don skin-tight leather pants to promote Dark Kingdoms; she is the silver mini-skirted Ubi Soft Rainbow Six dancer who will happily pose with you for a photo. (In which Rainbow Six series is there dancing? I must have missed that one.) Despite pre-conference warnings to exhibitors that any company representative displaying “conduct that is sexually explicit and/or sexually provocative, including but not limited to nudity, partial nudity and bathing suit bottoms” would result in a fine of $5,000, booth babes were out in force at E3 2006.[2] But now it appears the threat is real. Booth babes may become a thing of the glorious and glamorous past, not because the ladies look like they got lost on their way to Venice Beach, but because economics rules the day. Booth babes and all the promotional extravaganza that accompanies them just costs too much.

Ubi Soft Girls

Ubi Soft Girls

As the expo cuts back, what will happen to the hundreds of talented women employed every year to entice E3 attendees with free stuff and free gawks? (I am assuming that making E3 more “intimate” will not involve disco lights and stocking cash registers with extra singles.) Is the booth babe getting the pink slip (and not a lacey one from Victoria’s Secret)? I fear for her future employment, but I propose a solution.

Don’t hand those lovely ladies walking papers. Invite them to trade in their torso-pinching corsets for business casual attire. Tell booth babes to sheath those fake swords once and for all, and take up a Wacom pen instead! Sell the cages for desks with chairs. (I hear your feet really hurt after a day of standing at the expo.) I’m talking about redefining the role for women in the industry. Higher skilled and higher paying jobs!

I admit the phenomenon of the booth babe provides an easy target for the feminist media critic. We yank her out of her dancing cage to illustrate and berate the industry for its treatment of women; that is to say, as decorative marketing props. But what are the facts? It is true that more women were employed at video game companies in 2006 than in 1996. However, according to a survey conducted by the International Game Developers Association, only 11.5% of the video game workforce is female. Furthermore, most of these women work in marketing, public relations and support staff positions.[3] Save for a few high-profile figures, women are still largely absent from the production studios and executive offices of the gaming industry.

The problem of women and games has vexed the industry since its inception. So much ink has been spilled and conference panels endured on the question of why more women don’t play games? What would a game for girls look like? How do you market to the female gamer? Does the female gamer even exist? In every column and at every panel someone always suggests – and they are right – that one approach to these problems is to employ more women in the industry, particularly in design positions. More women in the industry is not only good for workplace diversity, it increases the perspectives available during brainstorming discussions and thus is a boon for creativity. This is not to suggest that men can’t possibly envision and create a game women will enjoy (e.g. Katamari Damacy, Sims and World of Warcraft). However, as the success of chic-lit and chic-flics proves, female ideas seem to attract female audiences.

Am I suggesting anything new? Not really. Game companies have heard it all before: Recruit, recruit, recruit; network with computer science and art departments at universities nearby; mentor the women on staff; create working conditions that support families. This last point received enormous Internet traffic in 2004 when the spouse of an EA programmer posted an anonymous complaint on LiveJournal about the long, uncompensated hours her husband was expected to work. It sparked a much-need discussion about quality of life in the software development workplace which, if taken seriously by game companies, would improve the retention of all valuable employees, men and women.

My point is not that booth babes should change the color of their parachutes and give up modeling for modding. Working in promotions is a perfectly reasonable and respectable career path. My point is, what employment choices does the industry encourage women to explore by parading the booth babe? We know girls turn away from playing video games because they get the message games are toys for boys. We know girls turn away from careers in computers because they feel they will be more successful in jobs that fall into traditional gender roles. More young girls would aspire to work in video games if they could imagine themselves as more than exhibition props. Video game companies should support that imagination in anyway feasible.

Sin Girls at E3 Expo

Sin Girls at E3 Expo

The ESA frequently responds to public outcry about violence and sex in games by claiming that the industry is maturing. The average gamer is nearly 30, they say. As it continues to grow-up, put the lavishness of E3 aside and get down to “serious business”, it would do the industry well to raise the profile of women. The ESA could generate much-need public and political goodwill. Imagine announcing alongside presidential hopeful Senator Hillary Rodham-Clinton, who frequently points her finger at video games for corrupting children, a long-term effort to educate girls for high-technology jobs. Now that’s an industry photo-op I’d love to see.

Notes
[1] “Entertainment Software Association Announces Evolution of E3Expo for 2007” (July 31, 2006)

[2]
David Adams, “E3 Booth Babes Banned”. IGN.com
(January 24, 2006)

[3] International Game Developers Association, “Game Developer Demographics: An Exploration of Workforce Diversity” (October 2005)

Image Credits:
1. Nyoko Girls at CNet
2. Ubi Soft Girls
3. Sin Girls at E3 Expo

Please feel free to comment.

9 comments

  • This is one of many classic cases of the videogame’s industry psychophrenic double standard. On one hand, while the industry is attempting to “re-brand” its images by enforcing its new dress code policy, phasing out “semi-clad booth babes” at conventions, it remains okay to feature them as scantily-clad prostitutes and killing them in the virtual world of the videogames.

  • I wonder if the semi-passive acceptance of this representation of women at the conventions and in the video games is due in part to a stereotype of video game players as “geeks” who can’t otherwise interact with females.

    These women are plastic — the hair and costumes of those employed by the conventions, and the bodies of the fictional characters, who are not only created, but disfigured in a manner only capable through extensive plastic surgery. They strike me as a strange melange of blow-up doll, silicon(e) and action hero. Is this designed to appeal solely to the young man who cannot succeed with “real” women, and must instead take solace in fantasies of impossible females?

    Perhaps this is yet another one of society’s unspoken prejudices — let the geeks pay to look at those girls, because they’ll never get to meet women (let alone women “like that”) in real life. It occurs to me that perhaps the geeks are being victimized in their own way, as the images of impossible women reinforce the suggestion that these men can have no meaningful interactions outside of their video games.

  • I agree with Tchouaffe. Cleaning up the booth babes image at the conference is clearly an industry double standard. It superficially polishes up the industry’s surface but underneath, the otherwise “inappropriate” images and content stays the same.

    On a related note (excuse my gaming naiveté) are there other conferences where people can dress up like the characters they play? If so, which conference is taken more seriously than the other? By the industry? By the fans? Or do they have entirely different purposes?

  • A basic rule of thumb for the video game industry: any conference where marketing is the focus you’re likely to find scantily clad people dressed as characters from games (this includes fan conferences, though generally those are home-made homages); any conference with a technical or academic focus, you’re less likely to find people in costume.

    As to which is taken more seriously depends upon the person asked. For developers, I’d say the latter; for fans -unlikely to attend the technical conferences- the former.

  • First of all, thank you to Tchouaffe for referring me to the site. This is an excellent forum for critical discussion. My primary comment is in regard to Katherine’s thoughts on girls and geeks. I don’t believe that the industry sees game players as the stereotypical bunch of geeks anymore. The industry is much too smart and better informed for that type of assumption.

    The practice found at E3 is really no different than what is found in other industries. One can witness the same scantily clad women at car, motorcycle, and even boat shows and expos. The men that attend these events are certainly not stereotyped as geeks, yet the same plastic women are in evidence.

    What is surprising to me is that even though these various industries are aware of the changing customer demographics, they insist on clinging to these outmoded practices. At this point, I can’t explain why, but this topic is worth researching and discussing.

  • As a video game fan I enjoyed reading about the over-the-top antics at E3. It is what made the event stand out in my mind. I can understand why they leaning towards a more intimite setting but at the same time I am a bit dissapointed. I think they should hold a seperate event for fans since the new E3 is invite only. I never had the chance to go the event but now I am certain that I never will.

  • You make several interesting points here. I have never been to an E3 event, but it sounds like ESA could lose alot of money by it not being so public. How women are portrayed in video games is I think a large reason why video games are not so popular with women, except Mario Brothers or Mario Party, which I think anyone can enjoy.

  • Jonathan Salem Baskin

    Booth Babes in the Car Industry

    Weren’t booth babes common for Detroit and all of the auto shows not too many moons ago? Once cars stopped being marketed exclusively to men, those characters disappeared from most shows. Perhaps the same thing will happen in gaming as the user-base continues to evolve?

  • This is an excellent blog for critical discussions. You make several interesting points here. I have never been to an E3 event, but it sounds like ESA could lose a lot of money by it not being so public.

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