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A Critical Forum on Media and Culture

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Carly Kocurek / Illinois Institute of Technology

Carly A. Kocurek is Assistant Professor of Digital Humanities and Media Studies at the Illinois Institute of Technology in Chicago. Her research focuses on the culture and history of video gaming. Her book, a cultural history of the video game arcade in the United States, is forthcoming from the University of Minnesota Press. Previous work has appeared in Game Studies, The Journal of Gaming and Virtual Worlds, Flow, In Media Res, and The New Everyday and the anthologiesBefore the Crash: An Anthology of Early Video Game History (Wayne State University Press, 2012), Gaming Globally: Production, Play, and Practice (Palgrave Macmillan, 2012), andComputer Games and Technical Communication: Critical Methods and Applications at the Intersection (Ashgate, 2013).

We Resign from Sexism and Games Effective Immediately: Positive Steps Toward Gender Equality in Gaming Cultures Jennifer deWinter / Worcester Polytechnic Institute Carly Kocurek / Illinois Institute of Technology

April 13, 2013 Carly Kocurek / Illinois Institute of Technology 2 comments

What needs to happen to gain gender equality in the production side of the gaming community.

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#1reasonwhy Women in the Gaming Industry Matters
Jennifer deWinter / Worcester Polytechnic Institute
Carly Kocurek / Illinois Institute of Technology

February 20, 2013 Carly Kocurek / Illinois Institute of Technology 11 comments

Lady gamers, #1reasonwhy, and the continuation of sexism in the gaming community.

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Rescuing Anita: Games, Gamers, and the Battle of the Sexes
Jennifer deWinter / Worcester Polytechnic Institute
Carly Kocurek / Illinois Institute of Technology

December 3, 2012 Carly Kocurek / Illinois Institute of Technology 2 comments

Violence in the online gaming community.

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The Right to Play: Youth, Video Gaming, and the Law
Carly A. Kocurek / University of Texas – Austin

April 2, 2009 Carly Kocurek / Illinois Institute of Technology 6 comments

Can some video games be too violent for minors? Not according to a recent California court ruling.

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Gaming for the Gal on the Go: Advertising the Nintendo DS Carly A. Kocurek / FLOW Staff

July 11, 2008 Carly Kocurek / Illinois Institute of Technology 6 comments

The Nintendo DS is being sold to the Sex and the City generation.

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Flow is a critical forum on media and culture published by the Department of Radio-Television-Film at the University of Texas at Austin. Flow’s mission is to provide a space where scholars and the public can discuss media histories, media studies, and the changing landscape of contemporary media.

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Over*Flow: Responses to Breaking TV & Media News

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Over*Flow: “Effort is Overrated: The Dissonance of AI Integrations with the 2024 Olympics”
Kathryn Hartzell / University of Texas at Austin

Martha Stewart holding a credit card
Over*Flow: “Martha Stewart’s Star Persona and the 21st-Century Influencer”
Emma Ginsberg / Georgetown University

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flowtv FLOW @flowtv ·
30 Jan

New Over*Flow! Kathryn Hartzell examines AI Olympic Ads from Summer '24, identifying a dissonance in the ads' narratives that highlight tensions around AI's relationship to creativity, concerns over increased precarity in media industries & more. Read at http://tinyurl.com/mr2rzzeh

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flowtv FLOW @flowtv ·
28 Dec

Michael Z. Newman explores the convergence of TV & TikTok, arguing that the platform embodies television’s fragmentary logic & attention-driven economy, transforming late night shows like After Midnight into viral, internet-native content.

Read it here: http://tinyurl.com/2mnwk4my

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flowtv FLOW @flowtv ·
26 Dec

Andrew Stubbs-Lacy's column examines Alfonso Cuarón’s Disclaimer on AppleTV+, exploring how its production and promotion as a “cinematic” auteur-driven series reflect broader industry strategies. Read it here: http://tinyurl.com/yc6cckya

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flowtv FLOW @flowtv ·
23 Dec

Roderik Smits explores how AI is shaping the landscape of film programming and distribution.

Read it here: http://tinyurl.com/2nm2mp36

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